7.1 Primpl模式

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#include <iostream>
#include <string>
#include <cstdio>

struct Person
{
std::string name;
void greet();

Person();
~Person();
class PersonImpl;
PersonImpl *impl;
};

struct Person::PersonImpl
{
void greet(Person* p);
};

Person::Person()
: impl(new PersonImpl) {}

Person::~Person() { delete impl; }

void Person::greet()
{
impl->greet(this);
}
void Person::PersonImpl::greet(Person* p)
{
printf("hello %s\n", p->name.c_str());
}

int main(void)
{
Person k;
k.name = "sss";
k.greet();
return 0;
}

7.2 桥接模式介绍

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#include <iostream>

struct Renderer
{
virtual void render_circle(float x, float y, float radius) = 0;
};

struct VectorRenderer : Renderer
{
void render_circle(float x, float y, float radius) override
{
std::cout << "Rasterizing circle of radius " << radius << std::endl;
}
};

struct RasterRenderer : Renderer
{
void render_circle(float x, float y, float radius) override
{
std::cout << "Drawing a vector circle of radius " << radius << std::endl;
}
};

struct Shape
{
protected:
Renderer& renderer;
Shape(Renderer& renderer) : renderer{ renderer } {}
public:
virtual void draw() = 0;
virtual void resize(float factor) = 0;
};

struct Circle : Shape
{
float x, y, radius;
Circle(Renderer& renderer, float x, float y, float radius)
: Shape{renderer}, x{x}, y{y}, radius{radius} {}

void draw() override
{
renderer.render_circle(x, y, radius);
}

void resize(float factor) override
{
radius *= factor;
}
};

int main(void)
{
RasterRenderer rr;
Circle raster_circle{ rr, 5, 5, 5 };
raster_circle.draw();
raster_circle.resize(2);
raster_circle.draw();

return 0;
}